Patch Notes | 22.08.2023

August 22nd 2023

Snipers,

Please cast you eyes on our most recent Community Update video where we discuss the upcoming release of Sniper Elite 5: Complete Edition, as well as a list of in game fixes.

Campaign:

  • Wolf Mountain - Tunnel Checkpoint - Gaps in Terrain no longer present.
  • Wolf Mountain - Players will no longer get stuck on trail behind Berghof.
  • Wolf Mountain - After the convoy is alerted, it now moves on correctly.
  • Wolf Mountain - Bodies no longer glitch through floor in room near kitchen.
  • Wolf Mountain - Walking on Drexler's body no longer causes instantaneous death.
  • The Atlantic Wall - Kill List - Beckendorf's body no longer disappears.
  • The Atlantic Wall - Objectives - Kill List target sat in a car waiting for a driver now moves around the map.
  • The Atlantic Wall - Players will no longer fall through map next to wall.
  • Spy Academy - Grand staircase - Animation for using the invasion phone no longer appears to be misaligned with the player character's hand while interacting near the door to the workbench armoury room.
  • War Factory - Player no longer gets stuck in falling animation when running onto broken pipeline.
  • War Factory - Alarms - Speaker status no longer fails to turn silent after interacting with "All clear" option in the alarm system during gameplay.
  • War Factory - Rolling & Shaping + Main furnace - Unnecessary vault prompt is no longer observed on the metal railing present on the metal bridge located in the area.
  • War Factory - Out of world exploit no longer possible via zipline by small vat.
  • War Factory - Main Furnace - Player character no longer gets stuck in the gap between the wooden crates after moving in crouch position below the stairs beside the stone stock.
  • Secret Weapons - Castle - Improper collision is no longer observed between the wooden slope and ruined pillar.
  • Festung Guernsey - Mirus Construction - Collision is no longer missing from the wooden platform close to the wooden box present near the kill list target.
  • Festung Guernsey - Mirus Construction - Collision is no longer missing from the ground close to the shed house present near the kill list target.
  • Festung Guernsey - End screen points now calculates correctly.
  • Festung Guernsey - Mirus Battery - Out of world is no longer visible as a result of the camera clipping through the wall near the wooden boxes present on the path at the western entrance in the battery area.
  • Liberation - Vista field - Player character no longer gets stuck in falling animation loop after jumping on the pistol workbench.
  • Rough Landing - Typo corrected - 'Recently Used Smoking Pipe'.
  • Conqueror - When knocking Konig unconscious, dropping his body on uneven terrain, saving and reloading no longer causes his body to disappear, meaning the objective can be completed.
  • Total ammo held is no longer reduced when changing an attachment in the workbench
  • Occupied Residence - Guards no longer get stuck in wall.
  • Secret Weapons - Black-Site Dome - Satchel charge no longer fails to explode on shooting after planting the Satchel on the safe present in the area.
  • Player character's hand is no longer observed clipping with the 'PzB Anti Tank' rifle when searching an enemy's body and holding the rifle.
  • DLC - Landing Force - The mission map no longer has overly bright textures.
  • DLC – Air Auxiliary - Black texture is no longer observed on the hand while aiming through any weapon during gameplay.
  • DLC - American Airborne Skin - Player character's hand no longer clips with the sleeve while holding the Trench Gun shotgun.
  • DLC - Kraken Awakes - Localized title for 'Successful Raid' classified document now appears correctly under the collectibles section.
  • DLC - Kraken Awakes - In-game Store - Minor grammatical errors in Kraken Awakes store description no longer present.
  • DLC - Kraken Awakes - Vogel no longer becomes unconscious unexpectedly.
  • DLC – Kraken Awakes - Graf Zepplin - Karl's dialogue which ends the level no longer plays if Vogel isn't killed.
  • Epic - Cloud Saves - Changing the cloud saves to 'ON' or 'Off' no longer causes issues when launching the game.
  • Bodies with keys no longer disappear after reloading a save.
  • Health now fully regenerates upon switching from any other difficulty to Civilian difficulty.
  • Tiger Tank - Tank gunner animation no longer glitches in kill cam when sniped whilst closing the hatch
  • Options - Difficulty - Advanced Options - HUD settings for "Greatly Reduced" and "Authentic" no longer appear reversed in the settings menu.

Multiplayer:

  • A 3 second spawn protection has been implemented for Invasion players.
  • The correct unlock criteria now appears for the 'Classic Tommy Foregrip' in the attachment unlock banner during gameplay.
  • Attachment - The correct kill count now correctly meets and triggers the unlock criteria for all rifles after a double kill during gameplay.
  • Trident Beachhead - Player character no longer gets stuck in the barrel on right side after dropping and grabbing the ladder on the LST 241 ship located in the area.
  • Trident Beachhead - Player can no longer still fire from behind boat ramp.
  • Axis Invasion - 'Allow Axis Invasion' option no longer automatically resets to 'Off' on exiting the axis invaded map twice.
  • Urban Ruins - Exploit - Can no longer shoot through wall.

Weapons:

  • Gewehr 1943 - Gew98 Overpressure Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle.
  • Gewehr 1943 - Kurz Conversion - Playable character's hand no longer clips through the magazine upon reloading the rifle.
  • Gewehr 1943 - MG13 Trench Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle.
  • Gewehr 1943 - Reduced-Load Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle.
  • M.1903 - There is now a bullet(s) in the playable character's hand when reloading the M.1903 rifle.
  • SREM-1 - When reloading the rifle the player can no longer see the ammo clip clipping through the gun.
  • SREM-1/Gewehr 1943/Karabiner-98/Lee no 4 - Player character's hand no longer gets misaligned while holding the rifle with any 'Foregrip' attachment in an upward direction.
  • SREM-1 - Player character's thumb no longer clips with the 'SREM-1' rifle while taking cover facing rightwards during gameplay.
  • SREM-1 - Player character's hand no longer gets misaligned with the rifle with 'Foregrip' attachment customization on aiming downwards during gameplay.
  • Pistols/Sidearms - Pistole 08 - Snail Magazine - Snail magazine is now the correct way round
  • Lee Enfield no longer loses 5 rounds after switching weapons.
  • Erma.36/Carl Gustav - Reload animation is no longer observed longer for SMGs while in the incapacitated state during gameplay.
  • Erma.36 - British Dazzle/Patriot Camo - Cosmetic of British Dazzle and Patriot Camo now covers the Extended Suppressed Barrel attachment like other Cosmetic skins.
  • Mod.712 - Breach is closed and now bolt is in as expected.
  • Mod 712 - Hand IK and attachment marker issues no longer present when stock is attached and unattached.
  • PPSH - 'Standard Issue' magazine no longer clips with the player character's hand while taking cover on the extreme left of the wall during gameplay.
  • Stengun MK2 - Player character's thumb no longer clips with the front portion of 'Lightweight X2' stock while taking aim during gameplay.
  • M1911 - Player character's hand no longer clips with the 'XL Extended Magazine' while holding the gun with both hands during gameplay.
  • Magazine - 'XL Extended Stack' magazine is no longer observed clipping with the player character's hand while reloading during gameplay.
  • PzB Anti Tank - The correct reload animation is now observed for 'PzB Anti Tank' rifle during gameplay.
  • SMG - Stocks - Stengun MK2 Lightweight X2 stock now shows specific skins on its attachment.
  • SMG - Stocks - Welgun SMG Standard stock & Featherweight Frame now shows specific skins on their attachment.
  • M1 Carbine magazine now the correct way round during reload animation.
  • D.L. Carbine - Extended Stack Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle.
  • Welrod Pistol - 'Extended Magazine' no longer clips with the player character's hand while reloading during gameplay.
  • When using Workbench with Increased Magazine capacity, Loaded ammo will no longer decrease.
  • The appropriate texture is now observed on all the player characters' faces on moving right while holding the 'SREM-1' rifle in cover of the wall during gameplay.
  • Secondary weapons no longer clip with player character's body when shooting using rifle while in crouch cover position during gameplay.

Localisation:

  • LOC[ITA,FRE,POR(BRA),RUS] - Campaign - Truncated texts are no longer observed on the kill feed after killing a tagged sniper from long distance when the 'Menu Text Size' is set to Large.
  • FRE/JPN/GER/POR/RUS/SPA/ITA - Multiplayer - Column labels are no longer observed misaligned in the table of the score board with score metric as 'Total Distance' in Team Match and No Cross modes.
  • LOC[ITA/RUS] - Options - Controls - Binoculars description text no longer overlaps with the Traversal/Cover description text for the Classic (Left-Handed) on wireless controller layout menu.
  • LOC[ITA/GER] - Frontend - 'Unavailable' text is now aligned correctly from the box present on all of the DLCs.
  • German Localisation - 'Walk in the Woods' and 'Fight Another Day' is now subtitled as a Rough Landing achievement.
  • Spelling mistake now corrected in German Level 50 title: Phantom.

Check out our Known Issues thread to stay up to date with all the latest issues we're investigating. Stay in touch for further help and support:

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